Antichamber


Imagine waking up in an dark room. Instructions are painted on the wall. You can see an exit, but it is behind glass. There is a clock counting down, an hour & twenty-nine minutes left. An incomplete map on the all, only the room you are in is on the map. That is the start of Antichamber.

Antichamber is first person puzzle game. You walk down white, plain corridors with misleading clues. You quickly learn not to trust anything as the rules of three dimensional spaces are tossed to wayside. Walking in a cirlce doesn’t always lead back to the beginning. A staircase leads back to where you started. Turning around reveals the true exit.

Antichamber pleases me in a way most games don’t. It is as if game is the love child of M.C. Escher & Willy Wonka. There are rules in any world & this game discards them willy-nilly. At times it feels like an art installtion. At other times, it feels like a maze.

I leave you with this video. The commentary shows the never ending questioning of WTF is going on.